
Next I added water to the scene by making a semi transparent box that overlaid the small dip in the bottom of the ground. The reason I used this and not real dynamic water was because it was just for a small added visual effect, and didn't actually have any real purpose to the story, so there was to be no interaction with it. I also applied my grass texture to the scene. This really brought the floor to life and gave it a real cartoon feel.

Next I added in a path which I also added a texture to, this time some blocks, as if the road was paved. Again, the way the texture looked added a cartoon effect to the scene which I was really hoping to capture.


Finally I modelled a single tree using two cylinders and then used a scatter modifier to place it all over the stage. Once I had done this the stage for the animation was completed. All I did at a later date was to add some planes around the edge of the scene to make a skyline.

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